The Doom List

Big Books That Won’t Let You Go All Winter

Forget War and Peace. These titles will carry you to worlds you didn’t know you wished you lived in.

Jonathan Strange & Mr Norrell
782 Pages

Jonathan Strange and Mr. Norrell by Susanna Clarke

Magic is a respected and longstanding tradition among English aristocracy. Practical Magic, however, is something from the Dark Ages. When Mr. Norrell strips all theoretical magicians of their titles in an outstanding bet, it opens a new era in magic and the beginning of something more strange and wild than the only Magician in England could ever imagine. Read if you want to see the wilder side of Magic not even He-Who-Must-Not-Be Named could attempt.

1Q84
928 Pages

1Q84 by Haruki Murakami

Love is taken to the next level with the powerful prose of Haruki Murakami. Not for the faint of heart, this novel will take you from the minor happenings of breakfast and constipation to the shocking quest of a man sent to kill a cultist leader.

 

Jane Eyre
459 Pages

Jane Eyre by Charlotte Brontë

Get through the first 40 pages and you are on your way to success. This classic tale of an independent woman attempting to survive in a world that wants her dead or married will break your heart and put you back together again–never quite the same.

 

The way of kings
1007 Pages

The Way of Kings by Brandon Sanderson

Fantasy will never seem the same after you have fought through the lives of characters portrayed in this epic keystone of Brandon Sanderson. A world unlike our own is at peril and our heroes, if they can be called heroes, are stacked against impossible odds. This book will not let you rest until you have discovered the gems at the ends of the pages.

 

Carry on
522 Pages

Carry On by Rainbow Rowell

Simon and Baz. Need I say more?

 

 

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The Origin of Vendara the Sorceress

Entry 1

I told the elders that the girl was too young to carry the power she holds. When she appeared before the professors, she was starved, hollow, angry, a half-elf girl not more than 16 years of age. Her test scores showed promise, but the power she held was overwhelming her limits. It made her shape look distorted through my mage vision, red and black blurring the lines of her form.

“You passed our test,” said the High Mage. “But you deceived our administrators. There should have been no way a child could have taken the exam, let alone a half-breed.”

“What have you to say for yourself?” asked Bryn, our Mage of Air. Her voice was gentle, as light as the magic that worked through her, but it held steel with those words.

The girl said nothing in the moments after. Her eyes were burned with that overflowing magic energy.

She spat at the floor.

“I earned me place,” she said. Her accent was thick, uneducated.

How could she have learned enough to pass the test? I wonder still.

“Don’t make me laugh. Your flamin’ rules say you have to keep me. Article 17, Verse 3: No eligible student will be denied access to the university and its library if they are willing to learn and carry the power of our kind.”

“Our kind,” replied Bryn. The nostrils of her hawk-like nose flared.

“Yeh? Am I not ’your kind’ enough?” The girl raised her fists–she actually raised her fists to the head of the air magic department. I almost smiled. The High Mage lifted a hand.

“She knows our rules,” he said. “There are few clauses that could counteract that article, but they do not allow for the exclusion of any with some of our blood.”

He looked to me. “Isn’t that right, Gael?”

I should not have let her in. I should not have let that comment anger me the way it did.

But looking at this bold, angry girl made me want to see something burn. I should have known.

Entry 2:

The girl came to my door again today. Her face was bruised, her arm broken. Again. My magic healed what it could.

“It takes time to heal,” I said. The gravel in my voice did not match any of the elves’ I worked with. “You never give it time.”

“I don’t HAVE time,” she snapped back at me. It had only been a year, but already her injuries had continued to accumulate. She had barely grown since the first time I had seen her. The food in the Hall was not filling her out; her cheeks were still hollow, her eyes bruised dark with sleeplessness. I tried my softest tone.

“What hurries you so, little one?” I asked. “You are the youngest to enter our ranks in years, and not even of the proper race. There is much to overcome.”

“Our ranks?” She snorted. “You will never be one of them.”

I fixed my herbs back into order, saying nothing. It always ended like this in these meetings. She never came to me to advise her. Only to take my potions and share her insult.

I held my tongue when I sensed the creature growing inside her. It was not an Eidolon, it was another thing entirely. A child. I gave her Moon’s Bane to ease the pains and prevent this thing, but she left the herbs at the door.

Entry 3:

The girl has vanished. I cannot say where she went. No one is concerned. No one asks after her.

It is as if she never had been here.

Entry 4:

I recognized her as soon as she knocks on my door. I do not recognize the smile on her face.

It is hard and cruel. It misshapes her mouth and makes her black eyes glint darkly.

“I’ve enrolled again, Master,” she says. “I hope to resume my studies with you as my advisor.”

I hesitate to respond. I do not wish to assist her, but I know that she would not have come to me if she had any other choice.

I have no other students. I let her in.

Entry 5:

Her research has moved beyond this plane. I have guided her to step into the other dimensions accessible to us, but that is not enough for her. She has begun to spend more and more time in one sole dimension. Her research papers focus obsessively on the Chaos Plane. I try to reason with her, tell her that research into the Chaos Plane goes nowhere fast, but she is adamant.

She comes to me with texts that have been forbidden by the elder mages, things that shift in and out of this plane. Dalygus follows her around like a lost puppy, the only other strange student in this place. He does not know why he asks for text that change, information that only he can find a way to access with that hidden office of his. She asks for explanations I cannot give and then seeks them on her own.

Who can possibly attempt to understand the impossible?

Entry 6:

I have seen her Eidolon feeding off of mutilated creatures in the woods. It bathes in their blood.

I cannot continue to advise this woman. Something is terribly wrong.

Entry 7:

She has asked to see the texts of my ancestor, Gaia. How she learned of my grandmother’s name, I do not know. The name has been erased from the mage’s lists. After all, what type of mage would marry an Orc?

A dark one, that’s what. I cannot give them to her. I tell her I burned them.

Entry 8:

Ther eis not muchtime left. Vendarahas not foundthetexts. I have hiddenthe m. But I wil pay the price.

My children mus t know: Shewi ll die seeking the m. The power re m ains hidden.

This is all I can–

Books and Battles Entry: 12/12/2015

The Beginning and the End

The sorceress is gone. Forever. She has left behind mass destruction and hundreds of Chaos creatures to roam the lands, but she is gone. Her sons remain behind. Cal, the honest paladin, joins the party. Maven, the Gravemaster, has vanished in the air.

Dalygus is dead and no one is bringing him back. Noralor regrets everything, although he is no longer spelled.

In the main hall, they find their lawyer gnome still alive, fending off the baby T-Rexes. The party threatens him, but he bribes them with knowledge that there is an heir to the throne still alive. This heir married at a far off coastal town named Razmiran and had one child. Although he knows that the heir and his wife are now dead, he has heard rumours that the child still lives.

The party decides to leave this city and travel to the coastal town, taking a pit-stop at the cabin in the woods Dalygus and Maven talked about. The lawyer gnome is strapped to the back of a T-Rex. As they walk through the remains of Iadara they find that the storm clouds are dissipating and spreading out beyond the borders of the city. The dragons are no longer fighting so close. People have begun to step outside their doors and view what is left. A dragon lies on the ground, a shattered building beneath its corpse.

The party guts and skins the corpse. Flekt attempts to teach the T-Rexes how to carry something, but they are only two days old and do not understand anything. They follow Noralor’s basic instructions to drag the dragon skin behind them.

Once they reach the underground river, they find many refugees in line waiting for the boats that are sent out by KRrrl. While threatening people in line, they meet a new party member, Red the slightly-amorous wizard. He is already a threat to the party’s females in bad pick-up lines.

Noralor negotiates for the transportation of the party and the T-Rexes in exchange for the dragon skin. They make it to the dock with little interruption. Corrona, the half-elf rogue, convinces a 6-year old Halfling to join their party. When they disembark the tiny child is captured by a Mudman.

The party defeats the Mudmen and Bob mourns them when they dissipate back into mud despite their not having any intelligence or soul. The halfling child lives and the party begins to make their way through the forest to the cabin of the sorceress’s murdered advisor.

The next game is December 19, 2015.

Books and Battles Entry: 12/07/2015

Choices

The company is dumbfounded by Cal’s exclamation. As the prince-like character begins to break down, what little sanity he has left trying to make sense of what has happened, not many in the party are able to offer comfort.

Biskut accidentally asks him about his mom. Flekt tries to downplay the bloodshed, but points out he killed them all. Only Bob is able to comfort the paladin Cal and succeeds to the degree of a full-time psychiatric counselor.

They hug. Cal feels awkward, but his symptoms of Post-Traumatic Spell Disorder are fading. He explains to the company that his mother has the ability to control him and his half-brother, but the loss of her Eidolon, Kirran, has driven her completely mad. He can lead them to her, but he cannot fight with them.

Hopscotch

After a short rest (Noralor and Bob excluded; they played hopscotch), the party begins their way through the vast stairwells to the Main Tower. The T-Rexes are left behind to ravage what they can in the main hall. That, and they do not have enough balance to coordinate through the narrow stairwells. Their arms are too small to hold onto the railings.

As they crawl up the stairwell, echoes of the sorceress’s voice haunt them. Words of pure madness cause Flekt and Sipele to become frightened. Cal stays behind at the point he believes his mother’s commands cannot reach him.

The party overhears Dalygus and Maven discussing a cabin in the woods and some secret materials kept there. Once they are discovered, Maven steps out of the window and flies away with an effortless spell. Dalygus stays and convinces the party to kill the sorceress.

The Fight

When they enter the King’s Chamber, the sorceress is standing on the balcony in the middle of a wind storm.

“Kirran,” she calls out. “The time is come. All the white robes are gone and darkness rules. So much darkness. Fire and blood. Rivers of mud. Death to them all. Death and the black.”

When she notices the party at the entrance, she summons a Kyton, a chain demon. The party attacks and between spells and arrows (Noralor’s being a bit confused when it comes to aim), they have the sorceress near death before she steps into a Dimension Door and appears near the exit. Before she can escape, Dalygus thrusts at her with his scythe and deals the killing blow.

Corrosive blood covers those nearest to killing blow and they take 10d6 damage. Those who die instantly are Noralor, Dalygus, and Flekt.

The party stops fighting the demon, stunned at these events. Biskut thinks fast and pulls out the teeth necklaces she has been making for an event like this. She borrows some of the sorceress’s teeth for a necklace for Flekt and places the futuristic cat  teeth on Noralor. With the correct sigils in place, she is able to revive them from the dead.

The demon escapes as Noralor and Flekt come back to life. Their appearance has changed somewhat–Flekt now has black hair and is 2 inches taller while Noralor has a grin that is split from ear to ear and filled with a mouth of shark teeth. His Disguise stats increase to supplement this change.

The next Books and Battles will be December 12, 2015.

Books and Battles Entry: 11/23/2015

Noralor’s Discovery

Moving through the tunnels with T-Rexes in tow, Noralor soon discovers the great catastrophe of the revolution. Although there are a few survivors, mainly children and some lucky men and women treating burn marks, at least half of the population of the slums has been slain. The massive crypt that has been their home has become a graveyard yet again.

Noralor fed some of the deceased to the T-Rexes.

After attempting to train them, Noralor and Sipele and wolf Momo and their new pets sniff out the party through the tunnels to arrive by their side before Dalygus.

The Library

It is then that the party devolves into chaos. One idea, Sipele’s, stands out among the rest.

“I vote,” Sipele says, “that we take all of the children out of the crypts and use them as a distraction while we break into the palace.”

Dalygus loves this idea and prevents any other, particularly Biskut and Flekt, from making any other option seem plausible. To prevent Noralor from causing him problems, he casts Reckless Infatuation on the half-drow ranger.

He then takes control of the party and leads them back through the crypts, calling to the children in a mesmerizing tune. He gathers 200 children and Bob and takes them through the passages, avoiding any other fights, until they come out above ground in the Palace’s parade grounds.

The Palace

The Palace is surrounded by walls of seeming glass that shimmers below the flashing red sky. The Parade Grounds are an empty acre of gravel and fine sandstone between these walls and the palace itself. The shape of the Palace is a steep mountain, with stairwells that defy all safety measures by wrapping around the outside. The grand entrance is two-stories tall with columns of twisted red glass and a massive stone door. To the left are stables and to the right is a second spire-palace twisting into the sky. No one waist for them outside.

Dalygus gives the signal for the party to begin their infiltration through the stables and begins to call down an illusion on the children. Bob is affected with the children. He begins to see the sky rain blood, each drop burning his skin. A whisper of a suggestion tells him, Screaam and it will all be over.

The party goes the stables and hears the screaming pleas of hundreds of children behind them. Biskut is traumatized with guilt, but the others move forward through the kitchen and a stairwell that leads to the dining hall.

The dining hall is adjacent to the Throne Room, their goal. A scout sees them and backs into the Throne Room, drawing his bow in threat. The party discovers the massive hall filled with dead bodies of well-dressed elves. Elias, their old bard friend, plays off-key music in the far corner of the hall. He looks stricken.

At the front of the room, seated on the deceased elven king’s throne, is the Sorceress. Standing beside her are two young men. Both boys share her dark hair and light eyes, but one of them seems sickened by the sight before him while the other’s eyes glint with mad glee.

Dalygus and the rest of the party arrive just in time for introductions.

“Good Evening, friends,” says the Sorceress, haltingly. “Please, let me introduce you to my boys. Maven.” She waves to the younger son who seems delighted with her attention. “And Cal.” She waves to the other, a much more muscular man who flinches at her motion.

Dalygus pales.

“No, they are not yours, traitor.” She sneers at the enchanter. “Enjoy yourselves.”

Without a goodbye, she leaves the throne room and the parties begin to fight a confused battle. The younger son Maven summons a monstrous creature made of the wrath of a mother and child murdered. This creature possesses the body of the scout. Elias the Bard flees. Dalygus become invisible, attacks the older son Cal, and disappears, forcing the infatuated Noralor to become staggered. A scream from the summoned creature prevents Biskut from attacking, trapping her in an infinite sorrow.

The older son Cal attacks the creature his brother summoned, causing mass confusion. Eventually the younger brother Maven, outnumbered, becomes invisible and leaves behind a death cloud that grows by the minute. The last thing the party hears before the fight to its close is a scream from Cal.

“STOP! NO MORE KILLING!”

The next Books and Battles meeting is December 7, 2015.

Books and Battles Entry: 11/17/2015

This campaign began with cupcakes and ended with a one-armed enchanter making Bob lose intelligence points.

The team sent Noralor, Sipele, and their newly adorable T-Rexes back to their room at the bar and inn located in the lower slums. Noralor recommended that, to save them all some pain, the party should shoot Bob. Ignoring this statement, they decided to explore the emptied jail near their last place of battle.

The Outside World

In the jail, they retrieved Noralor’s lost items, including her bow and arrow, and looked out the barred windows to the chaotic outside world.

The sky outside the jail was dark, black clouds tearing open with spots of flame. Figures cut through the clouds, all angles and edges. Bob identified them as dragons and drakes and wyverns. The streets outside were empty of human or elven life. Crows sat along the edges of the rooftops. Cats with scales poking out between their fur devoured any bird unlucky enough to touch ground, although the birds were twice their size. Across the street, the courthouse was missing part of its roof. Replacing the roof section on the courthouse was a giant gelatinous blob the color of radioactive limes.

Into this chaos, ran Bob.

Coming down the street was a creature that moved with a lava blob forming its base and tentacled arms waving without bone structure or reason. A single eye protruded from one of these fast-moving tentacles. Lava trailed behind it in a molten slime.

Bob noticed this creature, attempted to imitate it to prevent it from getting closer to him, and ended up mocking it horribly. Its eyes zoned in on him and the battle began.

The party seemed hesitant to fight for Bob, but when he ran back inside, he forced them to take action. Biskut and their new dwarven friend rushed out to attack it only to discover that despite being a slow walker, its arms had 15 ft. reach. One attack by the creature turned Biskut into a cursed blob. Charlie begrudgingly removed the curse only for their dwarven friend to be cursed into a blob next.

After hacking and slashing and a considerable amount of water being dumped on the creature by Flekt, the party defeated the monster to much happiness.

The Library

Bob decided to go to the library near the courthouse and Biskut attacked a cat to get some of its teeth. The cat’s face peeled back to expose rows of teeth in a face made of petal-like flaps. She successfully turned it into jam and learned that the Chaos Plane creatures were cannibals.

Once all were in the library, Bob discovered an index that floated in the air as an open book and led them to his desired book, How to Train Your Dragon by Cressida Cowell.The party asked what order the books were in and they soon discovered that all the books in the library were organized by purchase date. All were aghast.

Biskut took charge next and demanded that the book show them information about the Chaos Plane. It went up and she followed it using the magic broom she received from an old hag in the slums market.

It brought her to a special Chaos Plane section, where the bookshelves turned loopy and it looked like eyes of indeterminate color stared out at her between the spaces of the books. It stopped on a shelf that held a single picture book, which Biskut took. When she attempted to read it, she saw only pictures and could keep none of them strictly in her mind. She attempted and succeeded a Constitution roll to keep one image locked in her mind for a time. She barely made it back down to tell the others what the image was like when she started to shake with unknown tremors, as if the image itself was trying to shake itself loose of her.

The image she saw was this: a boy with dark hair, not more than 17 years old, holding out his hands. Silver blood coated his arms.

The party went to the back of the library where Charlie had overheard the Sorceress talking with Dalygus a few games back and found Dalygus in a room beyond the shelves, missing an arm.

Charlie healed him. Without saying thank you, he began to insult the party and ask what they were doing in his office. He had been forced to cut off his arm when the spell was cast due to the poor job they had done to destroy the rune on it. The team discovered that not only was Dalygus one of the most gifted enchanters in the PhD of Magic program at the elven university, but he also had once dated the Sorceress when she was also studying for her degree.

They discovered the Sorceress had been kicked out of the university for killing her academic adviser. Charlie latched onto the fact that Dalygus had once dated the Sorceress, but when she pried further, he enchanted her to believing him to be their ally.

The party was then informed that the Sorceress had holed up in the palace, probably after killing the entire royal family. When Bob noticed something seemed off with their new ally, Dalygus enchanted him to be dumb.

That was end of this Books and Battle Program. Each person received 300 Experience Points and Biskut received extra for killing a cat and discovering the image of the boy in the Chaos Plane book.

Next Books and Battle Campaign was November 23, 2015 at 4:00PM.

Books and Battles Entry: 11/04/2015

New Book Alert: The BnB group has chosen Red Queen by Victoria Aveyard as their new choice for this month, November. You may click the link to reserve a copy of the book or visit the library to pick up extra copies from the Circulation Desk. Runner-up choices included The Scorpion Rules by Erin Bow, An Ember in the Ashes by Sabaa Tahir, and Wolf by Wolf by Ryan Graudin.

redLast week, our intrepid adventurers had found themselves caught in a moral dilemma: save themselves or save the hundreds who had joined the rebellion? Our adventurers were marked by runes that, if triggered, would pull the very life force from their bodies to power an ancient summoning spell. These same runes marked the rest of the rebellion.

They had a few other options available to them: they could run and weaken the spell through distance alone or they could discuss options with the Sorceress’s less-than-happy drow subordinate, Dalygus. They chose to speak with Dalygus.

They discovered the drow marking runes on the tunnel walls bordering the prison. These runes, explosive markings that could be set off by magic or a reactant element, were being placed on the WRONG side of the prison walls. Before they had a chance to convert Dalygus to their cause, the team was interrupted by the black-clad thief. While the thief and Dalygus argued, Noralor noticed a length of long black hair expose itself from beneath the thief’s hood. Unfortunately, Noralor could make nothing of this.

“Hey guys,” said Noralor. “The thief has hair.”

It was Bob who realized that the length of hair matched the descriptions of the sorceress and made quick work to attempt to distract the sorceress through his mighty powers of… seduction?

More effective was Noralor’s wolf, who nipped Dalygus’s hand and destroyed the rune placed there. Free from the sorceress’s power, Dalygus fled. An angry sorceress followed and a slightly-enamored Bob followed after.

A series of events quickly followed. Flekt burned the party’s rune-markings to destroy their power. Bob was attacked by Kieran, the half-cat, half-snake Eidolon of the sorceress. He fled back to the party, who got caught up in the fight. The party tried to shoot Bob.

In the distance, an angry shriek pierced the halls, followed by a powerful incantation. Rats fled from the direction of the sorceress in waves, their minds speaking directly into all passers-by the words, “Burn the runes! Burn the runes!” Charlie, whose special ability allowed her to hear the voices of the dead, heard an awful cacophony of screams that faded into nothingness in the tombs beyond the tunnels.

The world split open, a jagged hole hanging in the air beside the Eidolon. Emerging from the nothingness was a baby T-Rex, not two days old.

The party’s reaction?

“I WANT IT,” said Sipele.

With quick work by the company, the Eidolon half-snake, half-cat creature was destroyed. During that time, Bob took a nap, Biskut was poisoned (again), and three more baby T-Rex’s and a Pteranodon appeared out of nothingness.

The only one who seemed slightly concerned about this change of events was Charlie, who consistently tried to inform the party.

“Hello? Why is no one freaking out that there are DINOSAURS appearing out of nowhere?” she said amongst a number of arguments concerning what they should name the dinosaurs.

In the end, the Pteranodon escaped, but the T-Rex’s were put under control by Noralor’s gifts with animals. They were subsequently fed with escaping convicts.

We ended the session with some primary questions unanswered. For example, how many people were able to escape death by the runes? And how powerful did the spell end up being? Next game, we explore the outside world and its possible destruction.

Looking forward to our next meeting, happening this Saturday, November 14th, at 12pm in the Library!

Books and Battles Entry: 10/05/2015

Several weeks ago, our adventurers survived the tombs only to arrive at the main sewage line, an underground river that many dissatisfied illegals have used to escape the city. Here our adventurers met a new friend, an intrepid dwarf who has been helping KRrrl assist escapees. Because their new friend had been stood up by his latest passengers, he joined our group with a bit of persuasion by Fleckt.

The team went directly to meet the thief of the ruby stones. While the barbarian Biskut and the new dwarf friend were able to either hide in plain sight or look inconspicuous, the rest of the team were caught up in the mystery of the arriving thief and setting potential traps. This mysterious character had stolen the rubies by order of the sorceress while said rubies were in the keeping of a gnome lawyer also under the employ of the sorceress. Is anyone telling the truth?

Negotiations with the thief went downhill quickly. The mysterious character demanded that the team join the sorceress’s rebellion in exchange for the ruby. Noralor agreed, in so many words. The thief made quick work of branding the rest of the team despite Noralor’s deft verbal gymnastics.

Now most of the team is held hostage by sorcery. They quickly went to work researching options for a way out of their predicament. Charlie went to the library and got lost thanks to her keen directional sense. Fortunately, she also overheard a terrifying conversation between the sorceress herself and her subordinate drow. She learned that the runes that brand the rebellion are also the same runes that trap and suck the energy from the souls in the crypt. The rest of the team discovers that they can break their bonds by defacing the rune that is branded on them. With this information, the group intends to break their bonds while defacing the runes in the crypt at the same time.

Will they succeed in escaping the city before the sorceress summons another dimension? Can they stop her at all?

Find out next entry.

Books and Battles Entry: 9/28/2015

The day is September 18, 2015, and four of our greatest warriors are trapped in a crypt. It started out easily enough. Noralor, the half-drow ranger, knew where he was going, but he did not have the magical sense to know when he was leading the group into a a maze wrought out of pure spellcraft. Four out the total group of seven had found themselves in a deeper, darker part of the crypt, shadows altering every movement by the light cast from their flickering torches.

Charlie, stepping daintily among dust and filth, is the first one to cast Light to eliminate the shadows and evaluate their problem, but Flekt, the wild-haired draconic gnome, is the one who notices the magical runes burnt in massive formations along the sides of the walls. With a quick Read Magic, she informs her group that this spell is a summoning spell, but nothing like any of the simple spells she has seen in the past. Whatever this spell means to summon, it is more than just a handful of monsters. The size of the runes alone reveals that this spell could summon a whole plane of existence to collide with their own.

The company groans in unison. This is not good news. As they look for a way out, they find the runes have covered every wall of this ancient tomb.

“Whoever would need to cast that spell would need a big sacrifice, right guys? Right?” Noralor seems like he is figuring something out.

Then they come across the dead drow. He has been murdered at least 24 hours ago, Flekt observes, by a massive swarm of rats. The rats’ tracks are so thick that Noralor is barely able to see the slithering track of a giant snake and human-shaped footprints beside them. The human barbarian with a mysterious past, Biskut, starts having an intense conversation with herself as her companions start to strip the dead drow. Her companions discover he had a very nice shovel as well as precious jewelry and a nice leather jerkin, which Noralor confiscates with glee. Biskut begins to do dental work on the dead man. The others completely ignore her and try to talk to, empathize, and feed the horde of rats in the tombs.

Suddenly, Biskut demands to know if the dead man’s soul is around. Charlie, with an elegant flourish starts screaming, “DEAD PERSON. HELLOOO. RECENTLY DECEASED PERSON PLEASE RAISE YOUR INCORPOREAL ARM.”

She notes to her observers that the crypts seem to have captured souls in their walls. The recently deceased soul, waiting patiently for someone to notice him, jumps at the chance to communicate. Biskut starts putting the dead drow’s teeth on a necklace and draws a symbol on his hands.

Charlie guides the soul with large arm movements and slow talking back into the body, where it catches.

The body reforms. The human shape is retained everywhere but the face, which transforms into a saber-toothed rat head. He splutters back into corporeal existence and starts gibbering in half-rat, half-Common.

“Hey, it was my first time.” Biskut shrugs.

Flekt is the only one who can understand the entirety of what the half-drow says, but Noralor certainly tries. A few insults about eachother’s moms and Flekt manages to bring the conversation back to who killed the drow.

“Another drow,” says the undead drow-rat. “And a snake with ears. The drow made a horrible shrieking noise and all the rats came at me.” He points to the gash in a rune on the wall that looks like it was made by a shovel and recently repaired. “It took me being dead to realize it was because I messed up the rune.”

After a few more insults are tossed half-understood between the drow-rat named Krawk and Noralor and Bob, the drow-rat is convinced to show them the way out of Kings Crypt. Unfortunately, he ends up insulting the rats in rat-speak and they come back to reformed into the Rat King to kill the entire team.

Krawk is viciously murder by Bob, who seems to have taken a great dislike towards the creature during their brief acquaintance. Biskut cheers at this turn of events and is bitten by the Rat King and contracts the Bubonic Plague. Flekt is also bitten and obtains the Plague. After its defeat, Flekt is on the verge of death and time is running out. The midnight hour is drawing close.

Will the team survive to meet the thief who stole the rubies from their gnome lawyer and, in turn, the sorceress herself? What type of game is that crazy sorceress up to?

Find out next Monday from 5pm-7pm at Lee Memorial Library.